![]() ![]() Flying using the DID parameter doesn’t necessarily mean you have to strive for 100% realism. ![]() Instead of hitting the “refly” button you just have to shrug (or cry) and admit defeat at the hands of the enemy (or incompetent flying). So, as you may have guessed, “Dead Is Dead” (DID) gameplay encourages the player to fly missions and campaigns using a single, mortal character that cannot be revived after his virtual death. One of the more interesting adaptations to gameplay is the simple concept of playing a campaign using “Dead Is Dead” rules. The nice thing about most of the sims we enjoy playing is that they are nearly infinitely configurable to your individual skill and realism desires. Some weeks I enjoy cozying down into a DCS cockpit and learning the intricacies of a highly detailed sub-system that I had not to date explored, while other weeks I just fire up X-Plane and shoot touch and gos with the fantastically basic Stinson. While I personally tend to lean toward gameplay and fun over realism, I do find the crossover point between the two wobbles back and forth based on home obligations, work schedules, and the inevitable external time pressures that affect all of our lives. Over the years decades, I’ve played sims in a bunch of ways. Bored with your current crop of sims? Looking to inject a bit of new life into an old favorite? Instead of modding your install, maybe you should try modding your mind! Consequences are a…well…you know… ![]()
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